Wednesday 10 July 2013

Digital Storytelling’s True Cost

Digital Storytelling is an EASY choice, but takes a TRUE commitment!

Should a teacher consider use digital storytelling?  Well, let me ask you this… could a house use a microwave? 

Why would I make such a statement?  Well, consider that digital storytelling is simply using computer-based tools to tell stories, it makes perfect sense.  Using stories within the classroom has always been a simple way to engage or “hook” in your audience.  Stories immediately speak to the listener’s emotion, it’s hard for the audience to resist actually placing themselves within the setting of the story.  In every subject matter I’ve taught (from Computer Science, to Mathematics, to Religion), storytelling has been a part of a lesson or objective at one point or another, and that should be no surprise.  A story will win the battle over students’ attention as opposed to lectures any day.

So, supposing that storytelling is truly an easy sell, what about digital storytelling?  It’s just changing of the medium, by using computer-based resources to tell the story.

As many have pointed out, digital storytelling is not new.  It’s just the next step in our teaching progression as classroom teachers and students become better acquainted with current technology and better utilize its true capability.  I can think a specific devotional story I would tell to students that I made into Powerpoint presentation by including old photos I found from the internet, simply to show students that the story was based on an actual historical figure.  Perhaps, unknowingly, that was the “first steps” to my digital storytelling journey.  I can think of several students, when handing in presentations, who have chosen to use various presentation software that could definitely qualify as digital storytelling as well.  Once again, this is just a structured definition to a form of technology that has grown almost organically.  I once developed a lesson plan in a Secondary Methods course to entice several English teachers (who had horrible experiences with Math) by focussing on the history of the mathematician who developed the particular theorem I was teaching.  By using digital storytelling, that same lesson could be converted into an RLO, and made into a video similar to Pythagorean TheoremAlso, I would love to integrate a video in Religion as a discussion starter similar to The Reality of Television. 

One of the greatest advantages of digital storytelling, as I just alluded to, is that its utility in is not just limited to teacher creation.  Students can easily be tasked with using this to enhance their own student products to share both inside and outside of the classroom.  As pointed out in The Educational Uses of Digital Storytelling, by publishing digital stories online, “students have the opportunity to share their work with their peers and gain valuable experience in critiquing their own and other students’ work, which can promote gains in emotional intelligence and social learning.”[i]  This tool is a tangible way to help develop many 21st century skills, especially considering that there is an art to doing this well[ii].

Honestly, reading many of the articles and information based on this, I actually considered doing this entry as a digital story for practical application, but then I asked myself, Do I have the time?  I’m being honest here, and that is going to be one of the biggest issue for many educators.  To do something well will take a serious investment of time, energy, resources, and the like.  As pointed out by Sara Cardine:

A teacher's willingness is not the only factor for getting a classroom to operate on the cutting edge of technology: Access to current hardware and software as well as administrative visions will set the technology scene at a school or district. Some teachers may not have a computer in the classroom or means of accessing technology-enhanced curriculums, Pasnik added, and an instant infusion of computer-based learning may not necessarily be the best move for a class to make.[iii]

It may sound like a selfish question, but many teachers (or individuals in their respective fields of study) will make regular decisions about experimenting in new technological areas where students may be “lightyears” ahead of them already (and risk looking silly), or remain “masters of their own domain” (at least in their own estimation)?  These are the type of decisions that will differentiate a technological tool from being something that a teacher cannot live without, and a shiny new toy that was never truly adopted into the rotation, and is now collecting dust.

The real question is to ask, can I afford NOT to adopt this type of tool?  It’s honestly not a big jump to what is already being used, and (as established in earlier blog entries), many of our own classrooms are significantly behind the current technology curve.  There is still plenty of opportunity to learn and teach these skills to even the students who think they know how to do it well enough, but could be much better.

My wife changed careers much later in life, and went from Graphic Design to Social Work.  At one point she felt like the time she spent in the Graphic Design field was such a waste, but I marvelled at how many people looked at her resume and asked her to transfer those skills of marketing, advertising and logo design into her social work field.  I believe that will truly develop into one of those skills that will not only be a vehicle for collaboration and critical thinking, but a valuable method of communication and teaching tool in itself.  Students will truly benefit from its inclusion.

It’s an opportunity we can’t afford to miss.

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